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Championship manager 2014 on java phone
Championship manager 2014 on java phone













"Therefore we made sure that there was nothing in the game that you would need prior CM-playing experience in order to get working properly or understand what to do with."ĭynamo therefore carried out extensive beta tests with both types of users while developing the game, to make sure everyone was able to pick up and play the final version without getting either grumpy or confused. "We had to make sure that the features in the game weren't too hard to find and pick up," reasons McNicoll.

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Do you try to attract existing fans of the PC games and risk them moaning about the cut-down aspects, or do you focus instead on appealing to mobile-owning football fans who've not necessarily played a full simulation on their PC?Īs you might expect, the answer is both, with an emphasis on ensuring newbies to the series won't be left floundering. McNicoll thinks that it lets players imagine what's unfolding on the pitch and so doesn't spoil the enjoyment.Īrguably one of the biggest challenges in making a Championship Manager mobile game is working out which audience to target. This seems to work well on mobile, however, as there is still a wide enough range of attributes to determine whether a player will be good in a certain position on the field."Īlso dropped was the PC game's 2D match engine, in favour of radio-style text commentary that harked back to the franchise's very first versions. "To achieve this we had to cut down the information stored for each player from over 50 attributes down to nine. "This was one of the features we felt had to be facilitated, as Championship Manager on PC is renowned for having such an extensive player database, and we wanted to get all the main stars from around the world in the game," he says. McNicoll also says that getting over 2,000 players into the mobile game's database required some sharp thinking. If the developer had squeezed multiple leagues in, there wouldn't have been enough memory left for these extras. Such as? Well, offering just one league to play in – the English Premier League – meant Dynamo could include extras like the European Cup, FA Cup, League Cup and promotion/relegation, with smaller teams coming up every year. "At the same time, we realised that mobile phones are much more limited in terms of memory, resources, screen size and processing power, so certain features would have to be sacrificed." "Having been huge fans of the PC series, when it came to designing the mobile version we wanted to make sure that it would retain all of the key features that made the title what it is," McNicoll says. So, what went into the latest mobile version of Champ Man? We grabbed Dynamo's Brian McNicoll to find out, starting with the challenges of boiling down the PC game into something that worked well on mobile. A huge stat-heavy football management simulation shouldn't work well on a mobile phone, but the fact that it does is an enormous credit to developer Dynamo Games, and the producers at Eidos Mobile.

championship manager 2014 on java phone

We bloody love Championship Manager 2007, we do.













Championship manager 2014 on java phone